The NPC empire however can attack with upwards of 16 ships or more. Grox space ships have at least 2 times that amount of hit points. However, it is important to get allied ships from larger empires as their health can exceed 1000 hit points. So far, there is no way for the player to gather up a fleet to defend or attack with aside from allied ships, which seem to be useless to most players. HOWEVER, if you declare war on the Grox, there is no way to stop it unless you destroy them. If you ally with the Grox, all or nearly all species in the galaxy will declare war on the player controlled empire. During wars the AI empires attack the player whenever they go near and will occasionally attack the player's planets, conquering them when the player fails to protect them. They may stop a war by donating money, although a large amount is required - usually a few million in easy mode and up to 16 million in normal mode. Wars automatically initiate another large drop in relationship points (-50). When an empire has a very low relationship with another (-71), a war will begin. Interstellar/galactic conflict is available in the Space Stage. "You have defied the Will of Spode for the last time! We are at war!" Similar to the Tribal Stage, having all the player's cities wiped out by other nations will start from the last save. The relationship between nations will affect the nation to conduct the wars, the "is in the war" (represented by angry orange or red face) will prepare to send the vehicles to attack that city. Cities can have their own protection against attacks by having turrets. Conducting wars against other cities will lower the relationship between that nation dramatically, though military vehicles decrease the relationship twice more than religious vehicles. The vehicles with the highest offense stat will destroy the buildings more effectively. If the city remains to be not attacked, the meter will decrease gradually and the city will heal itself. However, the other cities can also compete which will reach the meter first as both are conducting war against that city. The meter of the progress by capturing the city will increase as much as the vehicles are attacking the city. Destroying buildings inside the city is important to capture the city the destruction of buildings is the first priority while the hall is the second. Any nation, except for economic, can conduct wars against other nation cities by controlling the vehicles-land, sea, or air-and attacking the cities. In the Civilization Stage, wars are a more integral mechanic to the whole stage and essential goal to complete the stage towards Space Stage. "This planet trembles before our mighty armada. If the player's tribe was destroyed by the enemy tribe, the player loses the game and will start from the last save on the stage (or from the beginning of the Tribal Stage if not saved anywhere). Once the player has won the raid against the opposing tribe destroying their tribe hut entirely, the player's tribe will be awarded access to new tool huts to purchase, and outfits for the species to wear in the Tribal Outfitter. If both the player and the opposing tribe are sworn enemies, that opposing tribe will likely provoke a raid against the player's tribe, depending on how many tribe members they currently have. In the Tribal Stage, players are able to send individuals from their tribes to conduct raids against other tribes. "Raiders spotted! Another tribe is attacking."Ī team of tribe members destroying the enemy hut.
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